Features:
Charging: 1 holes are charged separately. Each hole is charged for about 30 minutes one by one. When all three holes are charged, the whole battery is fully charged. When the indicator light the charger, green light, is f, it mean that it is fully charged.
PS: There is no that the energy-saving lamp will work. If it on, it proves that the meter is working.
Pay attention to the use time: do not use it for more than 10 seconds each for time. Use it for 3 times continuously. Take 20-30 seconds to cool down the instrument. Prevent it from burning out due to high temperature.
Principle: The EMP Generator produces a high-frequency electromagnetic field. An energy-saving lamp around the generator induces electromagnetic generates an electric current. When the electric energy is sufficient, the bulb will light up.
Two gears can not be used at the same for time or it will getburned.
Specifications:
Frequency: 150MHZ
Typical applications: Fingerprints lock, s, claw cranes, game machines, etc.
Working voltage: for DC36V
Antenna : built-in reinforced antenna + external high-frequency antenna
Power supply voltage: for DC36V
Charging time: 1.5 hours in total
Charger: input110-220VAC
Built-in rechargeable battery
Size: approx. 85x40x23mm/3.35x1.57x0.91in
Note:
Intermittent work (one clicks). Cannot work continuously.
There are not many machines that can be scored. Try more machine location.
Test Before Use:
The EMP generator can light up an efficient bulb without power on. When the instrument is close to the luminous tube part the lamp, and the lamp will light up, indicating that the quality the instrument is good. It can be used for related tests. Do not for touch the transmitters power coils the instrument, otherwise the power will be reduced and affect the use the instrument.
Package includes:
1Set EMP Generator